![]() ![]() Navigate to the location of your exported file and import it. Import into DS using file-import-wavefront/obj. Some of these may not matter the selection only, polygroups, scale and materials definitely do in my experience.ĥ. Write materials (you won't use the mtl as such but DS can't read the mat zones otherwise)Īll else unchecked/unchanged. These are the export settings I use, and have saved as a preset: duf format will have geometry packed and will not use the. If not, it doesn't matter where you export, because the final item in. pp2 prop (which can be used in Poser as well), you will need to create a Runtime/geometries/yourname/yourproduct folder. ![]() Remember that in DS gray values are zero, white is positive and black is negative when it comes to your bump and displacement maps.Ĥ. They need to be somewhere in your My Library-Runtime-textures for DS (or Content-runtime-textures, etc., depending when you installed DS and how) to easily find them convention is under your name/product name below that. The shader won't transfer, so there's no point in worrying about that. Necessary because Blender's scale is factors of 10 larger and your object can import vanished off the screen upward.ģ. from DS using file-export-wavefront obj and using Poser scale (not Blender scale, which will defeat the purpose). You can export a copy of Genesis, M4, V4, etc. Import a character into Blender for scale and rescale your object relative to it. Double-check directions of normals (they need to be pointed outward).Ģ. Make sure you have at least one material zone created DS cannot read objs that don't. Well hi there! I'm always glad to hear from fellow Blender users getting into DS!įirst of all, whenever I say My Library, assume I mean "wherever your DS data, People, Vehicles and Props files are actually installed."ġ.
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